FDLTCP
ENGINEERING
www.fdltcp.com



FDLTCP™ Engineering
Kingman, Arizona

Unified 4D Space-Time

Measurement Tools

(279) 799-7735
sales@fdltcp.com

INFINITY CLOCKS


FDLTCP™ Engineering - The Most Accurate Time On Earth™ - Unified 4D Linear Time Computer Processors, Electronics, & Peripherals
All FDLTCP™ Engineered Electronics Are Manufactured Using The 5 U4D Nanometres Process (5-U4D-㎚)
On The 7th Day, God Rested... On The 9th Day FDLTCP™ Engineering Opened...

FDLTCP™ Engineering Lindholm & Lehman / Y2K38 Patch / American Engineering Spherical Earth Space-Time Unified 4D Linear Time & Physics For Computing & Technology (Lic To U.S. Consumers)


Stock Photograph

FDLTCP™ Engineering Unified 4D Linear Time & Physics:
FDLTCP™ Engineering Unified 4D Linear Time & Physics Was Invented To Calculate Time On The Spherical Earth Using 'Space-Time' Measurement Tools. This Was Required After It Was Determined To Be Non-Possible For It To Be A Different Day In The Eastern Hemisphere Than The Western Hemisphere If The Earth Is Spherical Shaped.

It's Likely Microsoft's Q# Will Be Replaced With C/C++/C# For 'Unified 4D Linear Time Computer Architectures Using 128 Dobits', Which Is Just A Different Target Platform or Architecture As Is Commonly Used For Different Types Of Microprocessors.

One Of The Largest Challenges With Implementing Unified 4D Linear Time Is The Usage Of 'SSL' Certificates That Invalidate Websites If An End User Changes Their Computer Clock Year or Date. As An Unfortunate Result, Many Appear To Be Fixed Within An Obsolete Atomic Time System Until This Is Fixed Using New Communications Libraries And Protocols.

The Letter 'Q' Originated As A Circle With A Line Through It, Which Represents Division And In The Case Of Unified 4D Space-Time, The Breaking Of The Time Structure Required For Accurate Computer Calculations. As The First Letter In The Word 'Quantum', 'Quantum Computers' Are Obsolete And 'Don't Work'. This Is Due To The Uncertainty Principle And 'Flat Earther' Based Mathematics And Physics. The Word 'Qubit', Also Not Being A Word That Can Represent A 'Space-Time Bit' Is Invalid. Instead The Word 'Dobit' Is Used In It's Place For A Real Computer Standard Called 'Unified 4D Linear Time Computing'. "Quantum Computers" & "The Qubit" Are Dead As The Wrong Path Travelled By Many Investors And Government Researchers.

Several Government Agencies Have Been Seeking The Uncredible 'Quantum Computer' And Even Began Advertising And Promoting It. Because It's Not A Reality, Those Agencies Are Mostly Non-Scientific Workers That Have So Far Failed To End 'Artifical Intelligence' And Even 'Quantum.gov'. This Includes The NSA, FBI, CIA, NASA, And Other Agencies Attempting To Claim The Non-Possible Feat Of 'Cracking Encryption' At Faster Than The Speed Of Light. All Of It Being Science-Fiction Fantasy, All Computing Architectures Have To Remain Bound To The Laws Of Physics & Thermodynamics... Making 'Quantum Computers' Nothing But Fantasy That Will Never Be Able To Reach The Speeds Advertised.

Several Branches Of Government Were Fed False Promises About 'Quantum Computing' And 'Quantum Physics' And Even Began Thinking They Could 'Recreate' or 'Terraform' The Earth With It. Others Were So Psychologically Ill, They Attempted To 'Speak' The World Into Existance Like The Men That Stare At Goats. None Of It Reflects The Physical Reality Around Us And The Majority Census Of The World Itself And Those Individuals Were Ignored As Crackpots.

Until 'Quantum Physics' And 'Quantum Computing' Is Removed From All Government, Military, And Corporate Websites, None Of Them Can Be Taken Seriously Or Deemed To Be Of A Stable Mind.


Advanced Grand Unified Field Theory:
Advanced Grand Unified Field Theory Is The Unification Of The Left & Right Hemispheres Of Earth Into A 'Time Advanced' And Corrected 'Space-Time' Model Which Is An Accurate Representation Of Time According To The Rate Of Rotation Of Earth As Close As Possible From A Given Point In Time.

Advanced Grand Unified Field Theory Computing:
Advanced Grand Unified Field Theory Computing Requires An International Time Distribution Network That Distributes The Specific And Most Accurate Time Model To Electronics, Devices, And Clocks Around The World. Various Broadcast Towers Have To Be Engineered To Broadcast The Signals And New Computer Time Protocols Have To Be Written.

FDLTCP™ 4D Evolution™ Computer Processors Will Become Commonplace In Laptop, Desktop, & Server Computers In The Near Future And With It, A New Form Of Time & Physics Will Become The New Normal Standard Which Isn't Based On The Atomic Time Standard Or Relativity Theory.
They're Engineered In The Following Frequencies:

40 4D-Mega-Hertz (Atomic Frequency: 92.59 Mega-Hertz)
80 4D-Mega-Hertz (Atomic Frequency: 185.19 Mega-Hertz)
160 4D-Mega-Hertz (Atomic Frequency: 370.37 Mega-Hertz)
320 4D-Mega-Hertz (Atomic Frequency: 740.74 Mega-Hertz)
640 4D-Mega-Hertz (Atomic Frequency: 1.48 Giga-Hertz)
1.28 4D-Giga-Hertz (Atomic Frequency: 2.96 Giga-Hertz)
2.56 4D-Giga-Hertz (Atomic Frequency: 5.93 Giga-Hertz)
5.12 4D-Giga-Hertz (Atomic Frequency: 11.85 Giga-Hertz)
10.24 4D-Giga-Hertz (Atomic Frequency: 23.7 Giga-Hertz)
20.48 4D-Giga-Hertz (Atomic Frequency: 47.41 Giga-Hertz)
40.96 4D-Giga-Hertz (Atomic Frequency: 94.81 Giga-Hertz)
81.92 4D-Giga-Hertz (Atomic Frequency: 189.63 Giga-Hertz)
163.84 4D-Giga-Hertz (Atomic Frequency: 379.26 Giga-Hertz)
327.68 4D-Giga-Hertz (Atomic Frequency: 758.52 Giga-Hertz)

FDLTCP™ 4D Evolution™ Operating System Is Engineered From The Ground Up To Support 340,282,366,920,938,463,463,374,607,431,768,211,456 Dobit Addressing And We Invented The Ulti-Bit, Ulti-Dobit, Ulti-Byte, & Ulti-Dobyte Units Of Measurement For This. This Allows 340.28 Ulti-Dobits / 42.54 Ulti-Dobytes Of 4DRAM/NVME/QNH Volatile Memory Addressing Space And Hard Disk/SSD Storage Addressing Space.

FDLTCP™ 4D Evolution™ Mainboards Are The New Foundations For Computer 'Motherboard' Standards That Were Obsoleted Around The Close Of Fry's Electronics And Other Computer Stores And Function On A New Design Technology, Separated From The Commonly Established Atomic Time System.




New Datestamp Second Counts Have To Be 128 Bits
This Allows 340,282,366,920,938,463,463,374,607,431,768,211,456 U4D Seconds, Which Can Span Back Into The Past To Prehistoric Dates Of Approximately 4.54 Billion Years.
1,701,411,834,604,692,456,497,557,073,297,408 Days or 4,726,143,985,013,034,688,952,095,735,808 U4D Years, Which Avoids The Y2K38 Superbug.
This Second Count Also Has To Be Subdividable Into Subseconds For Higher Frequency Computing And Higher Resolution Clock Tick Counts.
Division 01: 340,282,366,920,938,463,463,374,607,431,768,211,456 U4D Seconds / 1,701,411,834,604,692,456,497,557,073,297,408 U4D Days / 4,726,143,985,013,034,688,952,095,735,808 U4D Years

Division 02: 170,141,183,460,469,231,731,687,303,715,884,105,728 U4D Seconds / 850,705,917,302,346,228,248,778,536,648,704 U4D Days / 2,363,071,992,506,517,344,476,047,867,904 U4D Years

Division 03: 113,427,455,640,312,814,857,969,558,651,062,452,224 U4D Seconds / 567,137,278,201,564,104,127,456,332,480,512 U4D Days / 1,575,381,328,337,678,042,000,714,104,832 U4D Years

Division 04: 85,070,591,730,234,615,865,843,651,857,942,052,864 U4D Seconds / 425,352,958,651,173,114,124,389,268,324,352 U4D Days / 1,181,535,996,253,258,672,238,023,933,952 U4D Years

Division 05: 68,056,473,384,187,696,470,568,107,782,069,813,248 U4D Seconds / 340,282,366,920,938,448,064,954,991,902,720 U4D Days / 945,228,797,002,606,768,905,433,120,768 U4D Years

Division 06: 56,713,727,820,156,407,428,984,779,325,531,226,112 U4D Seconds / 283,568,639,100,782,052,063,728,166,240,256 U4D Days / 787,690,664,168,839,021,000,357,052,416 U4D Years

Division 07: 48,611,766,702,991,206,367,701,239,421,883,908,096 U4D Seconds / 243,058,833,514,956,018,891,197,700,374,528 U4D Days / 675,163,426,430,433,426,466,379,137,024 U4D Years

Division 08: 42,535,295,865,117,307,932,921,825,928,971,026,432 U4D Seconds / 212,676,479,325,586,557,062,194,634,162,176 U4D Days / 590,767,998,126,629,336,119,011,966,976 U4D Years

Division 09: 37,809,151,880,104,271,619,323,186,217,020,817,408 U4D Seconds / 189,045,759,400,521,356,032,886,437,838,848 U4D Days / 525,127,109,445,892,633,754,408,583,168 U4D Years

Division 10: 34,028,236,692,093,848,235,284,053,891,034,906,624 U4D Seconds / 170,141,183,460,469,224,032,477,495,951,360 U4D Days / 472,614,398,501,303,384,452,716,560,384 U4D Years

Division 11: 30,934,760,629,176,224,809,827,961,197,368,967,168 U4D Seconds / 154,673,803,145,881,129,133,523,641,303,040 U4D Days / 429,649,453,183,003,159,938,258,173,952 U4D Years

Division 12: 28,356,863,910,078,203,714,492,389,662,765,613,056 U4D Seconds / 141,784,319,550,391,026,031,864,083,120,128 U4D Days / 393,845,332,084,419,510,500,178,526,208 U4D Years

Division 13: 26,175,566,686,226,037,104,064,656,839,257,620,480 U4D Seconds / 130,877,833,431,130,182,032,735,732,760,576 U4D Days / 363,549,537,308,694,921,943,434,919,936 U4D Years

Division 14: 24,305,883,351,495,603,183,850,619,710,941,954,048 U4D Seconds / 121,529,416,757,478,009,445,598,850,187,264 U4D Days / 337,581,713,215,216,713,233,189,568,512 U4D Years

Division 15: 22,685,491,128,062,563,916,067,208,304,141,533,184 U4D Seconds / 113,427,455,640,312,828,031,250,670,288,896 U4D Days / 315,076,265,667,535,636,547,640,492,032 U4D Years

Division 16: 21,267,647,932,558,653,966,460,912,964,485,513,216 U4D Seconds / 106,338,239,662,793,278,531,097,317,081,088 U4D Days / 295,383,999,063,314,668,059,505,983,488 U4D Years

Division 17: 20,016,609,818,878,732,867,118,124,974,242,529,280 U4D Seconds / 100,083,049,094,393,656,956,892,995,387,392 U4D Days / 278,008,469,706,649,045,538,730,672,128 U4D Years

Division 18: 18,904,575,940,052,135,809,661,593,108,510,408,704 U4D Seconds / 94,522,879,700,260,678,016,443,218,919,424 U4D Days / 262,563,554,722,946,316,877,204,291,584 U4D Years

Division 19: 17,909,598,258,996,760,240,732,035,576,483,545,088 U4D Seconds / 89,547,991,294,983,797,381,725,390,110,720 U4D Days / 248,744,420,263,843,869,887,779,831,808 U4D Years

Division 20: 17,014,118,346,046,924,117,642,026,945,517,453,312 U4D Seconds / 85,070,591,730,234,612,016,238,747,975,680 U4D Days / 236,307,199,250,651,692,226,358,280,192 U4D Years

Division 21: 16,203,922,234,330,402,122,567,079,807,294,636,032 U4D Seconds / 81,019,611,171,652,012,301,865,403,285,504 U4D Days / 225,054,475,476,811,153,883,583,741,952 U4D Years

Division 22: 15,467,380,314,588,112,404,913,980,598,684,483,584 U4D Seconds / 77,336,901,572,940,564,566,761,820,651,520 U4D Days / 214,824,726,591,501,579,969,129,086,976 U4D Years

Division 23: 14,794,885,518,301,671,913,853,984,421,412,077,568 U4D Seconds / 73,974,427,591,508,355,142,051,344,416,768 U4D Days / 205,484,521,087,523,225,929,168,977,920 U4D Years

Division 24: 14,178,431,955,039,101,857,246,194,831,382,806,528 U4D Seconds / 70,892,159,775,195,513,015,932,041,560,064 U4D Days / 196,922,666,042,209,755,250,089,263,104 U4D Years

Division 25: 13,611,294,676,837,538,821,876,973,269,449,441,280 U4D Seconds / 68,056,473,384,187,689,612,990,998,380,544 U4D Days / 189,045,759,400,521,360,817,961,041,920 U4D Years

Division 26: 13,087,783,343,113,018,552,032,328,419,628,810,240 U4D Seconds / 65,438,916,715,565,091,016,367,866,380,288 U4D Days / 181,774,768,654,347,460,971,717,459,968 U4D Years

Division 27: 12,603,050,626,701,423,873,107,728,739,006,939,136 U4D Seconds / 63,015,253,133,507,121,680,028,564,193,280 U4D Days / 175,042,369,815,297,544,584,802,861,056 U4D Years

Division 28: 12,152,941,675,747,801,591,925,309,855,470,977,024 U4D Seconds / 60,764,708,378,739,004,722,799,425,093,632 U4D Days / 168,790,856,607,608,356,616,594,784,256 U4D Years

Division 29: 11,733,874,721,411,670,991,069,245,674,555,965,440 U4D Seconds / 58,669,373,607,058,357,462,950,500,892,672 U4D Days / 162,970,482,241,828,784,804,166,893,568 U4D Years

Division 30: 11,342,745,564,031,281,958,033,604,152,070,766,592 U4D Seconds / 56,713,727,820,156,414,015,625,335,144,448 U4D Days / 157,538,132,833,767,818,273,820,246,016 U4D Years

Division 31: 10,976,850,545,836,724,323,181,988,441,692,831,744 U4D Seconds / 54,884,252,729,183,618,912,309,013,905,408 U4D Days / 152,456,257,581,065,613,562,871,808,000 U4D Years

Division 32: 10,633,823,966,279,326,983,230,456,482,242,756,608 U4D Seconds / 53,169,119,831,396,639,265,548,658,540,544 U4D Days / 147,691,999,531,657,334,029,752,991,744 U4D Years

Division 33: 10,311,586,876,392,074,936,609,320,399,122,989,056 U4D Seconds / 51,557,934,381,960,376,377,841,213,767,680 U4D Days / 143,216,484,394,334,386,646,086,057,984 U4D Years

Division 34: 10,008,304,909,439,366,433,559,062,487,121,264,640 U4D Seconds / 50,041,524,547,196,828,478,446,497,693,696 U4D Days / 139,004,234,853,324,522,769,365,336,064 U4D Years

Division 35: 9,722,353,340,598,241,509,658,572,027,859,042,304 U4D Seconds / 48,611,766,702,991,205,579,679,391,023,104 U4D Days / 135,032,685,286,086,688,811,713,036,288 U4D Years

Division 36: 9,452,287,970,026,067,904,830,796,554,255,204,352 U4D Seconds / 47,261,439,850,130,339,008,221,609,459,712 U4D Days / 131,281,777,361,473,158,438,602,145,792 U4D Years

Division 37: 9,196,820,727,592,931,955,482,176,727,306,731,520 U4D Seconds / 45,984,103,637,964,660,742,982,643,744,768 U4D Days / 127,733,621,216,568,505,582,277,885,952 U4D Years

Division 38: 8,954,799,129,498,380,120,366,017,788,241,772,544 U4D Seconds / 44,773,995,647,491,898,690,862,695,055,360 U4D Days / 124,372,210,131,921,934,943,889,915,904 U4D Years

Division 39: 8,725,188,895,408,678,247,627,138,468,145,004,544 U4D Seconds / 43,625,944,477,043,394,010,911,910,920,192 U4D Days / 121,183,179,102,898,319,042,602,336,256 U4D Years

Division 40: 8,507,059,173,023,462,058,821,013,472,758,726,656 U4D Seconds / 42,535,295,865,117,306,008,119,373,987,840 U4D Days / 118,153,599,625,325,846,113,179,140,096 U4D Years



Variations Of Calculating A 200,000 Second Day & Night For Unified 4D Linear Time Computing:

20 Hours, 100 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
25 Hours, 80 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
25 Hours, 100 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
40 Hours, 50 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
40 Hours, 100 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 40 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 50 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 80 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 100 Minutes, 40 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 25 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 50 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 100 Minutes, 25 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 20 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 25 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 40 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 50 Minutes, 40 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 80 Minutes, 25 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 100 Minutes, 20 Seconds = 200,000 Seconds Per Day & Night

How Long Is A Second?
A Second Is 1/200,000 Of The Time It Takes From Midnight Of One Day To Midnight Of The Next Day Along The Equator Of Earth.


The FDLTCP™ Engineering 4DRAM/NVRAM/4DNH Memory Chips Exceed The Memory Limitations Of Most Microsoft And Other Operating Systems Making Their Codebase No Longer Compatible With The Growing Needs Of Graphic Artists, 3D Artists, And Compilation Servers For Video Game And Other Forms Of Computer Engineering/Computer Programming.




FDLTCP™ Engineering
Kingman, Arizona

Unified 4D Space-Time

Measurement Tools




FDLTCP™ Engineering, Kingman, Arizona
Unified 4D Linear Time Computer Processors & Electronics Engineering
All Data Here Is Copyprotected & Useprotected © 000000000000-000152186430, FDLT
All Rights Reserved.
All FDLTCP™ Engineered Electronics Are Manufactured Using The 5 U4D Nanometres Process (5-U4D-㎚)
FDLTCP™ Engineering - The Most Accurate Time On Earth™
On The 7th Day, God Rested... On The 9th Day FDLTCP™ Engineering Opened...
FM Radio Unified 4D Linear Time Broadcast Station: 92.59 FM
Broadcast Time To FDLTCP™ Engineering Electronics
November 24, 000152186430 of 999999999999, FDLT - Time: 00:92:92:00 +00 of +19 FDTZ From 00.0000° N 180.0000° W
Tel: 279-799-7735 / Email: sales@fdltcp.com
May 14, 2055, AUFT 01:06:53 AM Etc/GMT-12

FDLTCP™ Engineering Unified 4D Linear Time & Physics Is Established Starting On 0000-01-01, AC (739745 U4D Days) + 5 Days And 152184376 U4D Years BC And Is Specifically Attached To Spherical Earth Time Instead Of Flat Earth Time & Physics.
All Prior And Future Dates Have To Be Transposed In Software To And From This Established Unified 4D Linear Time Date Using Software Time Libraries.
The Epoch Time Standard Was Established In A Similar Way Beginning On January 1st, 1970, AC. https://en.wikipedia.org/wiki/Unix_time.
The Number Of Days On The BC Timeline According To The Estimated 4.54 Billion Year Old Earth Is 1,658,200,950,366 Days And This Exceeds The Current Limit For PHP Integers Of 2,147,483,647, So The Number Of Years BC On Unified 4D Linear Time & Physics Was Reduced To 3,652,425,366 Days (10,000,000 Julian/Gregorian Years) So That Large Mathematical Calculations Could Be Performed On Smaller Numbers. It's Expected To Stay This Way Until 128 Bit/Dobit Computers Are Engineered To Perform Larger Mathematical Calculations.

A Biological Population Is One That Is Composed Of A Double Helix DNA Strand As An Evolved Person. This Is Stated To Differentiate Away From 'Spiritual Beings', 'Ghosts', 'Thetans' (For Scientologists), And Other Forms Of Entities That's Don't Have A Biological Double Helix Physical Being.


FDLTCP™ Engineering Invented, Publishes, & Maintains The Most Accurate Time On Earth.
FDLTCP™ Engineering Maintains A Strict No Artificial Intelligence & No Cryptocurrency Policy
FDLTCP™ Engineering Abandoned The 'Quantum Computing' Race To Focus On 'Unified 4D Linear Time' & 'Unified 4D Linear Time Computer Processors'.

Pure Mathematics: Pure Mathematics Has To Exclude All Variables Including Religion That May Seek To 'Fudge' or 'Falsify' The Outcome Of Mathematically Balanced Data. https://en.wikipedia.org/wiki/Pure_mathematics

Computers Have No Concept Of Emotions or Religion And Aren't Prone To Believing In Things That Aren't There Which Makes Them Perfect For Planetary Thermodynamics.

The United States NIST Still Broadcasts The Atomic Time Standard Through http://www.time.gov.

A Biological Population Is A Population Created From 'Natural Offspring' Of Male & Female Parents. It Excludes All Virtualized Populations Including Populations Of Religious Based Soul Contracts, Spirit World Populations (As Non-Physical Beings), And For Some Religions, Attempts To Resurrect The Dead.

Evolution Means 'To Move Forward', Just As Revolution Means 'To Move Backward'.
FDLTCP™ Engineering Is A Division Of SphereQ™ Corporation / Lindholm Industries, LLC / Matthew Shawn Lindholm - California, USA.
Technical Darwinism In The Computer Engineering Industry Is Survival Only For Those Most Capable Of The Position They Work In.
It Removes The Incapable From Their Positions To Leave Only The Best Qualified People In Place.

A Private Corporation Is Owned By It's Establishers Without Public Stock Options. A Public Corporation Is Owned By It's Public Shareholders On The Public Stock Exchange.

Real Time Now: 10,957,423,022,209,292.00 Unified 4D Linear Seconds

0000019953 Page Views


FDLTCP™ Engineering Unified 4D Linear Time & Physics Is Licensed To The American Engineering Industry & U.S. Consumers For New Space-Time Computer Technology, Patching The Y2K38 Superbug, Correcting Weights & Measurements, Eliminating All 'Quantum Computing' Projects As 'False Technology', And Replacing Religious Persecution With Legal Prosecution.

The United States National Institute of Standards & Technology Establishes Measurement Standards For All Government Agencies, Including U.S. NASA, Corporations, And Individuals. They Currently Utilize The Atomic Time System And Flat Earth Physics.


It's Not Possible To Work For The U.S. Government or U.S. Military Without A Legally Valid Paycheck Or Licensing Contract Because It's A Violation Of U.S. Labor Laws And Minimum Wage Laws, So The Government And Other Corporations Remains Excluded From These Works Unless And If They Request New Computers Directly From FDLTCP™ Engineering / The Lindholm & Lehman Family.

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**** All Work Here Is Non-Government Endorsed Work To Patch The Y2K38 Superbug & Establish A New Unifed 4D Linear Time & Physics ****
**** System For Computers And Shouldn't Be Used By Third Parties ****
**** https://en.wikipedia.org/wiki/Year_2038_problem ****
**** The Date & Time Here Can't Be Deemed Valid Without The Calibration Of Time To The Earths Rotation And Constant Adjustment ****
**** Of The Rate Of Time On Earth According To The Rate Of Rotation Differences As The Earth Moves Closer And Farther From The ****
**** Sun That Requires The Funding Of Equipment And A Lot Of Custom Programming. If Interested In Investing, You Can Visit ****
**** Our Investors Page At http://www.fdltcp.com/index.php?PageID=56 ****
**** ****
**** Nothing About FDLTCP™ Engineering Unified 4D Linear Time & Physics Is Government or Military Related ****
********************************************************************************************************************************************


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Page Generated In : 0.648372703128390000 Unified 4D Linear Microseconds / 0.280097007751460000 Atomic Microseconds. Page Transmitted In : 0.001527644969798900 Unified 4D Linear Microseconds / 0.000659942626953120 Atomic Microseconds. Dobits/Dobytes Sent : 417,832 Dobytes / 3,342,656 Dobits Sent.