FDLTCP
ENGINEERING
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FDLTCP™ Engineering American Spherical Earth Unified 4D Linear Time & Physics For Computing & Technology
FDLTCP™ Engineering - The Most Accurate Time On Earth™ - Unified 4D Linear Time Computer Processors, Electronics, & Peripherals
All FDLTCP™ Engineered Electronics Are Manufactured Using The 5 4D Nanometres Process (5-4D-㎚)
On The 7th Day, God Rested... On The 9th Day FDLTCP™ Engineering Opened...

FDLTCP™ Engineering American Spherical Earth Unified 4D Linear Time & Physics For Computing & Technology


Stock Photograph
The Letter 'Q' Originated As A Circle With A Line Through It, Which Represents Division And In The Case Of Four Dimensional Space-Time, The Breaking Of The Time Structure Required For Accurate Computer Calculations. As The First Letter In The Word 'Quantum', 'Quantum Computers' Are Obsolete And 'Don't Work'. This Is Due To The Uncertainty Principle And 'Flat Earther' Based Mathematics And Physics. The Word 'Qubit', Also Not Being A Word That Can Represent A 'Space-Time Bit' Is Invalid. Instead The Word 'Dobit' Is Used In It's Place For A Real Computer Standard Called 'Four Dimensional Linear Time Computing'. "Quantum Computers" & "The Qubit" Are Dead As The Wrong Path Travelled By Many Investors And Government Researchers.

FDLTCP™ 4D Evolution™ Computer Processors Will Become Commonplace In Laptop, Desktop, & Server Computers In The Near Future And With It, A New Form Of Time & Physics Will Become The New Normal Standard Which Isn't Based On The Atomic Time Standard Or Relativity Theory.
They're Engineered In The Following Frequencies:

40 4D-Mega-Hertz (Atomic Frequency: 92.59 Mega-Hertz)
80 4D-Mega-Hertz (Atomic Frequency: 185.19 Mega-Hertz)
160 4D-Mega-Hertz (Atomic Frequency: 370.37 Mega-Hertz)
320 4D-Mega-Hertz (Atomic Frequency: 740.74 Mega-Hertz)
640 4D-Mega-Hertz (Atomic Frequency: 1.48 Giga-Hertz)
1.28 4D-Giga-Hertz (Atomic Frequency: 2.96 Giga-Hertz)
2.56 4D-Giga-Hertz (Atomic Frequency: 5.93 Giga-Hertz)
5.12 4D-Giga-Hertz (Atomic Frequency: 11.85 Giga-Hertz)
10.24 4D-Giga-Hertz (Atomic Frequency: 23.7 Giga-Hertz)
20.48 4D-Giga-Hertz (Atomic Frequency: 47.41 Giga-Hertz)
40.96 4D-Giga-Hertz (Atomic Frequency: 94.81 Giga-Hertz)
81.92 4D-Giga-Hertz (Atomic Frequency: 189.63 Giga-Hertz)
163.84 4D-Giga-Hertz (Atomic Frequency: 379.26 Giga-Hertz)
327.68 4D-Giga-Hertz (Atomic Frequency: 758.52 Giga-Hertz)

FDLTCP™ 4D Evolution™ Operating System Is Engineered From The Ground Up To Support 340,282,366,920,938,463,463,374,607,431,768,211,456 Dobit Addressing And We Invented The Ulti-Bit, Ulti-Dobit, Ulti-Byte, & Ulti-Dobyte Units Of Measurement For This. This Allows 340.28 Ulti-Dobits / 42.54 Ulti-Dobytes Of 4DRAM/NVME/QNH Volatile Memory Addressing Space And Hard Disk/SSD Storage Addressing Space.

FDLTCP™ 4D Evolution™ Mainboards Are The New Foundations For Computer 'Motherboard' Standards That Were Obsoleted Around The Close Of Fry's Electronics And Other Computer Stores And Function On A New Design Technology, Separated From The Commonly Established Atomic Time System.


Variations Of Calculating A 200,000 Second Day & Night For Unified 4D Linear Time Computing:

20 Hours, 100 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
25 Hours, 80 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
25 Hours, 100 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
40 Hours, 50 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
40 Hours, 100 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 40 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 50 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 80 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
50 Hours, 100 Minutes, 40 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 25 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 50 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
80 Hours, 100 Minutes, 25 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 20 Minutes, 100 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 25 Minutes, 80 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 40 Minutes, 50 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 50 Minutes, 40 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 80 Minutes, 25 Seconds = 200,000 Seconds Per Day & Night
100 Hours, 100 Minutes, 20 Seconds = 200,000 Seconds Per Day & Night

How Long Is A Second?
A Second Is 1/200,000 Of The Time It Takes From Midnight Of One Day To Midnight Of The Next Day.

The FDLTCP™ Engineering 4DRAM/NVRAM/4DNH Memory Chips Exceed The Memory Limitations Of Most Microsoft And Other Operating Systems Making Their Codebase No Longer Compatible With The Growing Needs Of Graphic Artists, 3D Artists, And Compilation Servers For Video Game And Other Forms Of Computer Engineering/Computer Programming.





FDLTCP™ Engineering American Spherical Earth Unified 4D Linear Time & Physics For Computing & Technology

FDLTCP™ Engineering, Burton, Michigan, USA
Unified 4D Linear Time Computer Processor & Electronics Engineering
All Data Here Is Copyprotected & Useprotected
All Rights Reserved.
All FDLTCP™ Engineered Electronics Are Manufactured Using The 5 4D Nanometres Process (5-4D-㎚)
FDLTCP™ Engineering - The Most Accurate Time On Earth™
On The 7th Day, God Rested... On The 9th Day FDLTCP™ Engineering Opened...
August 22, 010054 of 999999, FDLT - Time: 10:23:88:88 +00 of +19 FDTZ From 00.0000° N 180.0000° W
Tel: 279-799-7735 / Email: sales@fdltcp.com
January 25, 2055, AUFT 12:17:13 PM Etc/GMT-12


FDLTCP™ Engineering Invented, Publishes, & Maintains The Most Accurate Time On Earth.
FDLTCP™ Engineering Maintains A Strict No Artificial Intelligence & No Cryptocurrency Policy
FDLTCP™ Engineering Abandoned The 'Quantum Computing' Race To Focus On 'Four Dimensional Linear Time' & 'Unified 4D Linear Time Computer Processors'.

FDLTCP™ Engineering Unified 4D Linear Time & Physics Are Only Active For Those That Publicly Use And Endorse It And Paying Licensees, Consumers, & Devices Of FDLTCP™ Engineering Devices & Products.

FDLTCP™ Engineering Unified 4D Linear Time & Physics Is Established Starting On 0000-01-01, AC +0 Days And 8000 Years BC And Is Specifically Attached To Spherical Earth Time Instead Of Flat Earth Time & Physics.
The Epoch Time Standard Was Established In A Similar Way Beginning On January 1st, 1970, AC. https://en.wikipedia.org/wiki/Unix_time.
Dates And Times Other Than FDLTCP™ Engineering Unified 4D Linear Time & Physics May Be Used By Adding Their Specific Year Notation Of 'AC' or 'After Christ' On The Julian/Gregorian Time & Date Structure And All Known Julian/Gregorian Dates Still Remain Fully Valid.

Evolution Means 'To Move Forward', Just As Revolution Means 'To Move Backward'.
FDLTCP™ Engineering Is A Division Of SphereQ™ Corporation / Lindholm Industries, LLC / Matthew Shawn Lindholm - California, USA.
Technical Darwinism In The Computer Engineering Industry Is Survival Only For Those Most Capable Of The Position They Work In.
It Removes The Incapable From Their Positions To Leave Only The Best Qualified People In Place.

A Private Corporation Is Owned By It's Establishers Without Public Stock Options. A Public Corporation Is Owned By It's Public Shareholders On The Public Stock Exchange.




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**** All Work Here Is Non-Government Endorsed Work To Patch The Y2K38 Superbug & Establish A New Unifed 4D Linear Time & Physics ****
**** System For Computers And Shouldn't Be Used By Third Parties ****
**** https://en.wikipedia.org/wiki/Year_2038_problem ****
**** The Date & Time Here Can't Be Deemed Valid Without The Scientific Process And Constant Adjustment Of The Rate Of ****
**** Time On Earth According To The Rate Of Rotation Differences As The Earth Moves Closer And Farther From The Sun ****
**** That Requires The Funding Of Equipment And A Lot Of Custom Programming. If Interested In Investing, You Can Visit ****
**** Our Investors Page At http://www.fdltcp.com/index.php?PageID=56 ****
**** ****
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Page Generated In : 0.508331038333750000 Four Dimensional Linear Microseconds / 0.219599008560180000 Atomic Microseconds. Page Transmitted In : 0.000766030064335580 Four Dimensional Linear Microseconds / 0.000330924987792970 Atomic Microseconds. Dobits/Dobytes Sent : 372,691 Dobytes / 2,981,528 Dobits Sent.